My new game, Plethora 2012 Disclosure will be out soon! The official release date is now "when it's done" :)
I'm in finishing mode now. Plethora won't be released until it's done and it's fun! All of the enemies are in now, and most of the levels. Bosses are coming along. Graphics are in flux right now, lots of placeholders still in there so I've not been too good about screenshots. When I get a good playable with all my own graphics there will be screenshots and some youtube. I'm not sure how anyone does the blogging and twittering and game dev at the same time. I tend to get quiet when I'm working hard. I'm still planning a first quarter release! If you'd like to be a beta tester, get in touch :)
This is what I've been working on. I'm hoping to release next January.
Plethora is an old-school, brutal, side-scrolling shooter. It has an innovative control system, 13 weapons, achievements to unlock, numerous stages and huge bosses! It even has a bit of a story - yes, I know you aren't supposed to do that in a shmup! Don't worry, the story doesn't get in the way of blasting everything to bits, just ties everything together and adds a bit of intrigue. I have designed a new "Mastery" system so you won't have to repeat stages that you've played to death - unless you want to - but you will have to earn your way through :)
Look for screen shots and hopefully some video soon!
My new game is starting at the highest resolution, 1920x1080. It tests each res to see if it exists on the graphics card, then goes to a lower one if it doesn't. Right now I only have 5 resolutions, all of them widescreen except 800x600, which is in there for minspec. Once the game starts, you can pick the res you want. I wonder if I should add more choices? Does anyone play on a 3:4 screen anymore?
I think it's fine to use the desktop res, as mine is set to 1920x1080 all the time anyway. I'm not sure why big budget games have to be manually set in the game options. It seemed pretty simple to me to set to the highest as default or do what you are doing and grab the desktop res. I would think the only reason to turn to a lower res is if the game runs too slow at high res.